Low level sceneGraph manipulation.
Methods
(static) addNode(node) → {Promise}
Add a node to the scene.
Parameters:
Name | Type | Description |
---|---|---|
node |
Node |
Returns:
- Type
- Promise
(static) clone(ids, nodeMap, optionsopt)
Clone nodes. Given a list of ids, this will copy the node with a new id, and update the parent and child of each node. By passing in a map of old parent id to new parent id, the nodes can be cloned to a different location in the sceneGraph (or from one to another).
Parameters:
Name | Type | Attributes | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ids |
Array | list of ids to clone |
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nodeMap |
Object | of {oldNodeId: newNodeId} Can be used for passing new parents, or new depencies. |
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options |
Object |
<optional> |
Properties
|
Example
// clone children of 'MyModel' to 'NewParentNull'
const parentId = scene.find({ name: 'NewParentNull' });
const myModelId = scene.find({ name: 'MyModel' });
const nodesToClone = scene.filter({ from: { id: myModelId } });
sceneGraph.clone(nodesToClone, { [myModelId]: parentId });
// clone dependencies
sceneGraph.clone(nodesToClone, { [myModelId]: parentId }, {cloneDependencies: true});
(static) deleteNode(id) → {Promise}
Deletes a node
Parameters:
Name | Type | Description |
---|---|---|
id |
String | The node id |
Returns:
- Type
- Promise